Website powered by
Thomas Lafont-Djalloul
Thomas Lafont-Djalloul
Lighting Artist at Studio Gobo
Guildford, United Kingdom

Skills

Concept Art3D ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingRetopologyHigh-poly ModelingWeapon ModelingPBR TexturingOrganic modelingTerrain Sculptingasset optimizationscene compositing

Software proficiency

Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
xNormal
xNormal
Quixel Suite
Quixel Suite

Experience

  • Studio Assistant at Escape Studios
    London, Royaume-Uni
    January 2019 - Present

    - Assisting the teachers during class

    - Assisting and advising students about modeling / UV Wrapping / baking / lighting/ PBR materials / Unreal Engine 4

  • Environment Artist at Missing Worlds Media
    London
    January 2017 - Present

    Working within a team and under a lead to create high quality 3D art assets that match the aesthetics of the game. Creating environment content from level design block-outs into fully finished assets. Producing highly detailed and realistic PBR textures/materials. Ensuring models are performant and optimized for the technical requirements. Reviewing and improving outsourcing props. Engine setup and placement of assets in Unreal Engine 4. Building lights, color and composition.